Multiple Choice
Identify the
letter of the choice that best completes the statement or answers the question.
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1.
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The
timeline you use to organize what happens when and where is called the _________. a. | Score | b. | Control Panel | c. | Cast | d. | Stage | | |
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2.
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The
viewing area for the visual elements of a Director movie is the _________. a. | Score | b. | Control Panel | c. | Cast | d. | Stage | | |
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3.
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To
preview and test the movie to make sure it runs the way you want it to, use the
_________. a. | Cast | b. | Control Panel | c. | Score | d. | Development Platform | | |
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4.
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Scripting allows you to extend the functionality of your movie beyond what is possible
using the _________. a. | Stage and Score | b. | Cast | c. | Control Panel | d. | Cast and
Score | | |
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5.
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When
you create new media elements in Director or import ones that have already been developed, you store
them in the _________. a. | Score | b. | Control
Panel | c. | Cast | d. | Stage | | |
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6.
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A
collection of information stored together as an individual unit is a _________. a. | File | b. | Movie | c. | Score | d. | Both a and b | | |
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7.
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This
element contains buttons for the most frequently used commands. a. | Menu | b. | Menu bar | c. | Toolbar | d. | Tool palette | | |
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8.
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This
element provides a convenient way to view and change attributes of any selected object or multiple
objects in your movie. a. | Control Panel | b. | Tool
palette | c. | Property Inspector | d. | Internal
Cast | | |
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9.
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This
window is the storage area that contains your media elements, such as graphics, images, digital
videos, sounds, etc. a. | Score window | b. | Stage
window | c. | Cast window | d. | Control
Panel | | |
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10.
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This
window organizes and controls media elements over a linear timeline, in channels and
frames. a. | Score
window | b. | Stage window | c. | Cast
window | d. | Control Panel | | |
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11.
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When
you position the mouse pointer over a button, the element that appears is called a
_________. a. | Frame | b. | Command | c. | Tooltip | d. | Tool palette | | |
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12.
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What
element organizes commands into groups of related operations? a. | Menu | b. | Menu bar | c. | Toolbar | d. | Tool palette | | |
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13.
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A
directive that accesses a feature of a program is a _________. a. | Command | b. | Menu | c. | Tooltip | d. | Channel | | |
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14.
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A
list of commands that you use to accomplish certain tasks is called a _________. a. | menu | b. | toolbar | c. | Menu
bar | d. | Tool
palette | | |
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15.
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What
displays the file name of the open file and the program name, Director MX 2004? a. | Menu | b. | Toolbar | c. | Title
bar | d. | Control
Panel | | |
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16.
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This
window's title bar displays the movie name and the zoom factor. a. | Score
window | b. | Stage window | c. | Cast
window | d. | Property Inspector window | | |
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17.
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On a
menu, what identifies a feature that is currently selected (the feature is enabled or
on)? a. | Underlined
lettering | b. | Check mark | c. | Arrow | d. | Bold lettering | | |
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18.
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Which
channel in the Score window allows you to set screen transitions, such as fades, wipes, dissolves,
and zooms? a. | Tempo
channel | b. | Palette channel | c. | Sprite
channel | d. | Transition channel | | |
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19.
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The
______ window is where you instruct the cast members where to appear on the Stage, what to do, and
where to exit. a. | Stage | b. | Cast | c. | Score | d. | Control
Panel | | |
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20.
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Each
channel on the Score begins with either a number or a distinctive icon called a(n)
_________. a. | Holding
point | b. | Effect channel | c. | Sprite | d. | Marker | | |
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21.
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The
Score window contains ______ channel types, each designed to hold different types of
data. a. | Five | b. | Six | c. | Seven | d. | Eight | | |
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22.
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Which
channel in the Score window is used to adjust the speed, or time, of the movie as it
plays? a. | Tempo
channel | b. | Palette channel | c. | Transition
channel | d. | Frame channel | | |
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23.
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Which
channel in the Score window sets the available colors for the movie? a. | Tempo
channel | b. | Palette channel | c. | Sprite
channel | d. | Frame channel | | |
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24.
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Which
element in the figure above is the transition channel?
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25.
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What
is the name of item number 1 in the figure above? a. | Behavior channel | b. | Sound
channel | c. | Transition channel | d. | Tempo
channel | | |
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26.
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What
is the name of item number 4 in the figure above? a. | Behavior channel | b. | Sound
channel | c. | Transition channel | d. | Tempo
channel | | |
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27.
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What
is the name of item number 5 in the figure above? a. | Behavior channel | b. | Sound
channel | c. | Transition channel | d. | Tempo
channel | | |
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28.
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To
close a movie, you can _________. a. | Create a new movie | b. | Open an existing
movie | c. | Exit Director | d. | All the
above | | |
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29.
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A
_________ window allows you to collapse, expand, and group together. a. | Score | b. | Panel | c. | Stage | d. | Control Panel | | |
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30.
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Which
save command creates a copy of a movie? a. | Save | b. | Save As | c. | Save and
Compact | d. | Save All | | |
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31.
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A
panel allows you to perform which of the following? a. | Collapse | b. | Expand | c. | Group | d. | All of the above | | |
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32.
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Which
player comes with Director MX 2004? a. | Flash | b. | Shockwave | c. | Flash and Shockwave | d. | None of the
above | | |
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33.
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What
file extension identifies a Director movie?
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34.
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Which
of the following is NOT a Tool palette layout? a. | Default | b. | Classic | c. | Main | d. | Flash Component | | |
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35.
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When
you want to create a movie, your first step should be to _________. a. | Identify the
audience | b. | Develop the content and organize the
structure | c. | Determine the purpose | d. | Develop the
layout and design of the movie | | |
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36.
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When
you want to create a movie, your second step should be to _________. a. | Identify the
audience | b. | Develop the content and organize the
structure | c. | Determine the purpose | d. | Develop the
layout and design of the movie | | |
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37.
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The
most beneficial planning tools for the multimedia developer are the ______ and schematic
flowchart. a. | Cast | b. | Script | c. | Score | d. | Control Panel | | |
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38.
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Just
as in the movies, a script is used to _________. a. | Describe each section | b. | List audio or
video | c. | Provide a basis for the text that will appear on screen or be
read by a voice-over talent | d. | All the above | | |
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39.
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What
tells the story of your movie in visual form? a. | Script | b. | Schematic
flowcharts | c. | Score | d. | Storyboard | | |
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40.
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The
last of the five steps in the movie planning process is to _________. a. | Identify the
audience | b. | Develop the content and organize the
structure | c. | Identify the delivery computer system to be used for
playback | d. | Develop the layout and design of the
movie | | |
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41.
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Before you start creating a new movie, you need to first set up the movie ______ in
order to make basic decision about how your movie looks and operates. a. | Properties | b. | Guidelines | c. | Instructions | d. | Parameters | | |
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42.
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What
is the name of the movie palette that provides you with a set of Web-safe colors that will ensure
that your colors will be properly displayed on the Web? a. | Web
323 | b. | Web
216 | c. | 16-bit
color | d. | 8-bit color | | |
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43.
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Which
color palette display allows you quick access to colors in the color palette? a. | Color palette
window | b. | Pop-up color palette | c. | Color palette
slider | d. | None of the above | | |
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44.
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The
color palette window allows you to do all the following, EXCEPT _________. a. | Select or create
a color palette | b. | Select or create a new text size | c. | Change
foreground, background, and fill colors | d. | Define new colors | | |
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45.
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Which
item number changes the default color palette in the figure above?
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46.
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In
the figure above, item 2 refers to the _________. a. | Channels | b. | Stacking
button | c. | List View Mode button | d. | Color
Mode | | |
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47.
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In
the figure above, item 1 refers to the _________. a. | Color box | b. | Stage fill
color | c. | Score channels | d. | Movie
palette | | |
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48.
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In
the figure above, item number 4 points to an area in which WHAT will appear? a. | Media
files | b. | URLs for the file | c. | Cast
members | d. | Files selected for import | | |
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49.
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Which
item number in the figure above would you click to change the order of the imported
files?
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50.
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In
the figure above, item _____ points to the list of media files.
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51.
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Which
of the following is NOT one of the most common color depth display settings? a. | 2-bit | b. | 8-bit | c. | 12-bit | d. | 16-bit | | |
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52.
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A
Cast window can contain up to ______ cast members. a. | 8000 | b. | 16,000 | c. | 32,000 | d. | 50,000 | | |
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53.
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Which
of the following does each individual cast member NOT have? a. | An optional
name | b. | A Score
number | c. | A thumbnail image | d. | A position
number | | |
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54.
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When
you drag a cast member in the Score, the range of frames in which the sprite appears is called the
_________. a. | Span
duration | b. | Sprite overlay | c. | Sprite
span | d. | Sprite
duration | | |
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55.
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When
several sprites appear on the Stage, which layer appears in the front? a. | Lowest-numbered
channel | b. | Highest-numbered channel | c. | First channel
created | d. | Last channel created | | |
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56.
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You
can create sprites by placing cast members _________. a. | On the
Stage | b. | In the Score | c. | Either a or
b | d. | Neither a nor
b | | |
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57.
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You
use the Stage to control ______ a sprite appears.
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58.
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You
use the Score to control ______ a sprite appears.
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59.
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In a
sprite, a keyframe is denoted by a _________. a. | Circle | b. | Small
bar | c. | Rectangle | d. | Triangle | | |
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60.
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The
first frame in a sprite is called the _________. a. | frame | b. | keyframe | c. | cell | d. | keyframe indicator | | |
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61.
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A
track the sprite moves along to create movement is called the _________. a. | keyframe
indicator | b. | keyframe | c. | animation
path | d. | tweening | | |
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62.
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Drawing all the frames in between the main frames is called
_________. a. | keyframe
indicator | b. | keyframe | c. | animation
path | d. | tweening | | |
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63.
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Step
5 in the development process is _________. a. | assemble media elements | b. | package the
movie | c. | add scripting | d. | preview and test
movie | | |
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64.
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Step
6 in the development process is _________. a. | assemble media elements | b. | package the
movie | c. | add scripting | d. | preview and test
movie | | |
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65.
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Step
4 in the development process is _________. a. | assemble media elements | b. | package the
movie | c. | add scripting | d. | preview and test
movie | | |
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66.
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Step
2 in the development process is _________. a. | assemble media elements | b. | package the
movie | c. | add scripting | d. | preview and test
movie | | |
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67.
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A
mathematical description of a geometric form, which is composed of line thickness, line color, line
slope, fill color, corner points, and so on, is called a ____________. a. | Pixel | b. | Vector shape | c. | Bitmap | d. | Gradient blend | | |
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68.
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A
pixel is an individual point in a graphic with a distinct ____________. a. | Size | b. | Shape | c. | Color | d. | Line thickness | | |
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69.
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A
pixel-by-pixel representation of a graphic is called a ____________. a. | Bitmap | b. | Vector shape | c. | Gradient
blend | d. | Closed shape | | |
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70.
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Use
the anti-aliasing feature when an image has become ____________. a. | Too
small | b. | Too large | c. | Faded | d. | Distorted | | |
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71.
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Which
of the following can be edited? a. | Single pixels | b. | Groups of
pixels | c. | Bitmap of pixels | d. | All the
above | | |
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72.
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Ovals, rectangles, and rounded rectangles are all what kind of
shapes? a. | Open | b. | Irregular | c. | Regular | d. | Gradient | | |
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73.
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A
shape in which the starting and ending points connect is called a(n) ______ shape. a. | Open | b. | Closed | c. | Regular | d. | Irregular | | |
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74.
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When
you create a vector shape, you create fixed points called ______. a. | Vertices | b. | Bitmaps | c. | Control
handles | d. | Pixels | | |
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75.
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To
change the Fill color of a vector shape, which number would you click in the figure
above?
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76.
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To add a solid color fill, you would need to click which number in the
figure above?
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77.
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The
shapes you create directly on the Stage with the Tool palette are called _________. a. | Vector
shapes | b. | Bitmaps | c. | QuickDraw
graphics | d. | QuickDraw shapes | | |
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78.
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The
last vertex in a curve is ________. a. | Red | b. | Green | c. | Yellow | d. | Blue | | |
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79.
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The
first vertex in a curve is ________. a. | Red | b. | Green | c. | Yellow | d. | Blue | | |
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80.
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Once
you create a vector shape, you can modify it by adding and changing the ________. a. | Color | b. | Pattern | c. | Gradient
blend | d. | All the above | | |
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81.
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If
you want to add a gradient to a vector shape, which number would you click in the figure
above?
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82.
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In
the figure above, number 9 is pointing to a ________. a. | Fill | b. | Vertex | c. | Control
handle | d. | Vector shape | | |
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83.
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If
you want to select a gradient type, which number would you click in the figure
above?
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84.
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In
the figure above, number 8 is pointing to a ________. a. | Fill | b. | Vertex | c. | Control
handle | d. | Vector shape | | |
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85.
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In
the figure above, number 6 is pointing to a ________. a. | Fill | b. | Vertex | c. | Control
handle | d. | Vector shape | | |
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86.
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You
can edit a vector shape by moving, adding, or deleting ________. a. | Bitmaps | b. | Control points | c. | Pixels | d. | Control curves | | |
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87.
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To
select all or part of a bitmap, which tool would you use? a. | Lasso | b. | Marquee | c. | Neither a nor
b | d. | Either a or
b | | |
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88.
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The
default color that you use with the painting tools, the fill color for solid patterns, and the
primary color in multicolored patterns is the ________. a. | Foreground
color | b. | Background color | c. | Destination
color | d. | Stage color | | |
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89.
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Which
of the following consists of a small image that is repeated continuously to fill in a
shape? a. | Palette | b. | Pattern | c. | Marquee | d. | Tile | | |
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90.
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Which
of the following is NOT a main painting tool in the Paint window? a. | Paint
Bucket | b. | Pattern | c. | Eyedropper | d. | Air Brush | | |
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91.
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Which
of the following is NOT a spray setting in the Air Brush tool's pop-up menu? a. | Spray
length | b. | Flow rate | c. | Spray
area | d. | Dot
size | | |
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92.
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The
Brush tool displays a pop-up menu where you can define _____ different brush sizes and
shapes. a. | Three | b. | Five | c. | Seven | d. | Nine | | |
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93.
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If
you want to match the color of one or more pixels with another set of pixels, you can use the ______
tool, which allows you to select a color currently in the Paint window as the foreground, background,
or destination color. a. | Spray | b. | Paint
bucket | c. | Brush | d. | Eyedropper | | |
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94.
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When
working with bitmapped text, which of the following edits would NOT require erasing the original text
and starting over again? a. | Changing a word | b. | Selecting a new
font style | c. | Rotating the text | d. | Increasing the
text spacing | | |
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95.
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A
graphic that you can repeat in a pattern to create backgrounds, textures, or fillers is a
________. a. | Palette | b. | Marquee | c. | QuickDraw
graphic | d. | Tile | | |
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96.
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Which
option controls whether the gradient is weighted more towards the start color or the end
color? a. | Cycles | b. | Spread | c. | Angle | d. | XOffset | | |
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97.
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Which
option determines how many times the gradient repeats from the start color to the end
color? a. | Cycles | b. | Spread | c. | Angle | d. | XOffset | | |
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98.
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Which
option controls the direction of the gradient? a. | Cycles | b. | Spread | c. | Angle | d. | XOffset | | |
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99.
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Before you create and assemble a large number of cast members for a movie, it is
important to think about how you want to ________. a. | Organize
them | b. | Create
them | c. | Play
them | d. | Edit
them | | |
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100.
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A
Cast which is saved as part of the movie is called a(n) ________. a. | Support
Cast | b. | External
Cast | c. | Cast
window | d. | Internal Cast | | |
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101.
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Which
of the following is a technique for organizing and managing cast members? a. | Name each cast
member with a unique identifier | b. | Group similar cast members together | c. | Create multiple
Casts, either Internal or External | d. | All the above | | |
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102.
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If
you drag a cast member to a location that already contains a cast member, the selected cast member
will move where you place it, and the existing one will move one location ______. a. | Up | b. | Down | c. | To the left | d. | To the
right | | |
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103.
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When
working with cast members, Director does NOT allow you to do which of the following? a. | Sort | b. | Move | c. | Copy | d. | Director allows all the above | | |
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104.
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You
can use the ______ command to arrange cast members by their media type, name, size, or usage in the
Score. a. | Organize | b. | Sort | c. | Copy | d. | Move | | |
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105.
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If
you are having difficulty locating a particular cast member, you can use the ______
feature. a. | Search | b. | Locate | c. | Find | d. | Grab | | |
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106.
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When
you view cast member properties, a tab labeled with the cast member's ______ appears in the Property
Inspector. a. | Name | b. | Type | c. | Palette | d. | Usage | | |
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107.
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This
determines when cast members are loaded into memory as the movie plays. a. | Memory
inspector | b. | Member tab | c. | Preload
value | d. | Unload value | | |
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108.
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Besides viewing and changing cast member property information, you can also use cast
member properties to manage______ usage in a movie. a. | Memory | b. | Space | c. | Time | d. | Type | | |
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109.
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This
determines which cast members stay in memory and which ones are removed when the movie
plays. a. | Memory
inspector | b. | Member tab | c. | Preload
value | d. | Unload value | | |
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110.
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Which
number would you click in the figure above to view information in a list?
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111.
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Which
number in the figure above indicates the cast member type?
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112.
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When
setting the unload value of a cast member, you should assign heavily used cast members, such as
background, a _____ value.
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113.
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Which
of the following will the Transform Bitmap command NOT change for selected cast
members? a. | Size | b. | Shape | c. | Color
depth | d. | Palette | | |
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114.
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Which
of the following options in the Transform Bitmap dialog box allows you to reset the number of colors
used in the cast member? a. | Remap | b. | Dither | c. | Color depth | d. | Palette | | |
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115.
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Which
of the following options in the Transform Bitmap dialog box allows you to assign a new color palette
to the cast member? a. | Remap | b. | Dither | c. | Color depth | d. | Palette | | |
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116.
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Which
of the following refers to replacing the original colors of a bitmap with the most similar solid
colors in the new palette? a. | Remap | b. | Dither | c. | Color depth | d. | Palette | | |
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117.
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Which
of the following refers to blending the colors in the new palette to approximate the original colors
of a bitmap? a. | Remap | b. | Dither | c. | Color
depth | d. | Palette | | |
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118.
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Which
of the following can NOT be converted to a bitmap? a. | Text cast
member | b. | Field cast member | c. | Shape | d. | All the above can be converted to a
bitmap | | |
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119.
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When
creating text cast members, the type of text which looks best at large sizes, is called
________. a. | Regular
text | b. | Field
text | c. | Cast
text | d. | Expanded
text | | |
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120.
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To
edit text in a text box, ______ the text box. a. | Click | b. | Double-click | c. | Highlight | d. | Right-click | | |
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121.
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On
the ruler, what shows the indent settings for the paragraph that contains the insertion point in the
Text window? a. | Left Indent
marker | b. | Right Indent marker | c. | Indent
markers | d. | First Line Indent marker | | |
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122.
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A
specialized form of spacing between certain parts of characters is known as
________. a. | Indenting | b. | Kerning | c. | Hanging | d. | Field text alignment | | |
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123.
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To
vertically position text at a specific location in the Text window without using the Spacebar, use
________. a. | Indenting | b. | Kerning | c. | Tabs | d. | Field text alignment | | |
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124.
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By
default, tab stops are located _____ from the left margin.
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125.
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A
special type of unlinked External Cast is called a(n) ________. a. | Libs
folder | b. | Internal Cast | c. | Library | d. | Director folder | | |
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126.
|
When
using rulers in the Paint window, they display measurement values in ________. a. | Inches | b. | Centimeters | c. | Pixels | d. | Any of the above | | |
|
|
|
127.
|
Which
of these options control which sides of the 3D text are displayed? a. | Camera position,
and rotation | b. | Front face, back face, and tunnel | c. | Tunnel Depth
slider | d. | Smoothness slider | | |
|
|
|
128.
|
The
specular is the ________. a. | surface highlight color | b. | overall
color | c. | reflectivity color | d. | surface
color | | |
|
|
|
129.
|
The
diffuse is the ________. a. | surface highlight color | b. | overall
color | c. | reflectivity color | d. | surface
color | | |
|
|
|
130.
|
To
select a range of frames, press and hold [Shift][Alt] (Win) or [shift][option] (Mac), then click a(n)
________. a. | Start
frame | b. | End frame | c. | Keyframe | d. | Frame | | |
|
|
|
131.
|
You
can create sprites by placing cast members on the ________. a. | Stage | b. | Score | c. | Both a and
b | d. | Neither a or
b | | |
|
|
|
132.
|
You
can select ________. a. | Sprites in different channels | b. | All the sprites
in a single channel | c. | Frames within sprites | d. | All the
above | | |
|
|
|
133.
|
For
animated sprites that you need to adjust frequently, which option would you use? a. | Edit
Frames | b. | Edit Sprite Frames | c. | Edit Entire
Sprite | d. | Edit keyframe | | |
|
|
|
134.
|
The
______ property allows users to drag a sprite on the Stage while the movie is
playing. a. | Trail | b. | Moveable | c. | Editable | d. | Locking | | |
|
|
|
135.
|
What
button helps prevent you from making any changes to a sprite on the Stage? a. | Editable
button | b. | Moveable button | c. | Trails
button | d. | Lock button | | |
|
|
|
136.
|
The
______ property allows users to enter text on the Stage while the movie is playing. a. | Trail | b. | Moveable | c. | Editable | d. | Locking | | |
|
|
|
137.
|
To
display and hide the Sprite toolbar, you click the Score window, click ______ on the menu bar, then
click Sprite Toolbar. a. | File | b. | Edit | c. | View | d. | Window | | |
|
|
|
138.
|
You
can set the ______ points of a sprite to different blend values, and Director will blend together the
points in between. a. | Start | b. | End | c. | Key | d. | None of the above | | |
|
|
|
139.
|
Which
of the following can inks NOT do? a. | Reverse and alter colors | b. | Make sprites
change colors depending on the background | c. | Apply permanent effects to the sprite | d. | Create masks
that obscure or reveal portions of a background | | |
|
|
|
140.
|
For
many of the ink effects, you can set a blend value which makes a sprite more or less
________. a. | Bright | b. | Dark | c. | Transparent | d. | Blended | | |
|
|
|
141.
|
The
______ ink allows you to define which parts of a sprite are transparent and which are
opaque. a. | Background
Transparent | b. | Matte | c. | Mask | d. | Blend | | |
|
|
|
142.
|
The
sprite overlay panel can appear ________. a. | When you roll the mouse over the text | b. | When you select
a sprite | c. | All the time | d. | Any of the
above | | |
|
|
|
143.
|
Of
the Score Window display options, which one can identify the number and name of the cast
member? a. | Behavior | b. | Member | c. | Name | d. | Location | | |
|
|
|
144.
|
Of
the Score Window display options, which one describes the sprites registration point relative
to the upper-left corner of the Stage? a. | Behavior | b. | Member | c. | Name | d. | Location | | |
|
|
|
145.
|
The
text that identifies the sprite in the Score is ________. a. | Sprite
overlay | b. | Sprint number | c. | Sprite
label | d. | Sprite name | | |
|
|
|
146.
|
The
text that describes the sprite on the Stage is_____. a. | Sprite
overlay | b. | Sprint number | c. | Sprite
label | d. | Sprite name | | |
|
|
|
147.
|
Which
option is particularly useful for playing educational games? a. | Trail | b. | Moveable | c. | Editable | d. | Locking | | |
|
|
|
148.
|
Which
option is helpful in determining where motion in an animation needs to slow down, speed up, or smooth
out? a. | Trail | b. | Moveable | c. | Editable | d. | Locking | | |
|
|
|
149.
|
If
you need to change the position of a sprite, which of the following can you NOT do? a. | Drag a
sprite | b. | Use the arrow keys | c. | Set coordinates
in the Grid | d. | Set coordinates in the Sprite tab of the Property
Inspector | | |
|
|
|
150.
|
Horizontal or vertical lines you can either drag around the Stage or lock in place to
help you align sprites in a straight line are ________. a. | Grids | b. | Guides | c. | Align
windows | d. | Directors | | |
|
|
|
151.
|
Which
of the following moves sprites not to a specific location on the Stage, but to positions relative to
one another? a. | Grid | b. | Guide | c. | Align
window | d. | Director | | |
|
|
|
|
|
|
152.
|
In
order to cut, copy, and paste Editable text boxes while a movie is playing, you need to click on
which item number in the figure above?
|
|
|
153.
|
Set a
sprite's locking property by using which button in the figure above?
|
|
|
154.
|
Set a
sprite's movable property by using which button in the figure above?
|
|
|
155.
|
The
information in the Sprite tab of the Property Inspector is also visible at the top of the ______
Window. a. | Stage | b. | Score | c. | Both a and
b | d. | Neither a or
b | | |
|
|
|
156.
|
The
___________ ink effect allows you to define which parts of a sprite are transparent and which are
opaque. a. | Matte | b. | Background | c. | Mask | d. | Copy | | |
|
|
|
157.
|
Which
ink animates faster? a. | Matte | b. | Background | c. | Mask | d. | Copy | | |
|
|
|
158.
|
A
sprite in this channel appears on top.
|
|
|
159.
|
A
sprite in this channel appears at the bottom.
|
|
|
160.
|
Of
the Score Window display options, which one displays member, behavior, ink, blend, and location
information? a. | Behavior | b. | Member | c. | Blend | d. | Extended | | |
|
|
|
161.
|
Of
the Score Window display options, which one displays the name of the sprite? a. | Behavior | b. | Member | c. | Name | d. | Extended | | |
|
|
|
162.
|
Which
animation technique has been used for years by Walt Disney Studios to creation animation for
cartoons? a. | Tweening | b. | Step Recording | c. | Real-Time
Recording | d. | Frame-by-Frame Animation | | |
|
|
|
163.
|
You
can create animation in Director by ______. a. | Moving an object across the Stage | b. | Changing its
attributes | c. | Either a or b | d. | Neither a or
b | | |
|
|
|
164.
|
Which
of the following is NOT a technique you can use to create animation in Director? a. | Tweening | b. | Real-time recording | c. | Step
recording | d. | Frame recording | | |
|
|
|
165.
|
A(n)
______ contains specific information about a sprite, such as its position on the Stage, size,
background or foreground color, or rotation or skew angle. a. | Animation
effect | b. | Keyframe | c. | Step
recording | d. | Film loop | | |
|
|
|
166.
|
______ is a quick way to animate a sprite that involves two or more
keyframes. a. | Tweening | b. | Step Recording | c. | Real-Time
Recording | d. | Frame-by-Frame Animation | | |
|
|
|
167.
|
Which
of the following sprite attributes is NOT involved in tweening? a. | Size | b. | Color | c. | Rotation | d. | All the above are involved in
tweening | | |
|
|
|
168.
|
A
series of cast members placed in the Score one frame at a time is called ______. a. | Tweening | b. | Step Recording | c. | Real-Time
Recording | d. | Frame-by-Frame Animation | | |
|
|
|
169.
|
Real-time recording of one frame at a time is called ______. a. | Tweening | b. | Step Recording | c. | Real-Time
Recording | d. | Frame-by-Frame Animation | | |
|
|
|
170.
|
When
you record the movement of a cast member as you manually drag it around the Stage, it is called
______. a. | Tweening | b. | Step Recording | c. | Real-Time
Recording | d. | Frame-by-Frame Animation | | |
|
|
|
171.
|
To
quickly create an animation, drag the ______ handle within the sprite to the place on the Stage where
you want the sprite's path to end, then insert keyframes to modify the sprite. a. | Blue | b. | Green | c. | Yellow | d. | Red | | |
|
|
|
172.
|
To
tween the animation, you need to set ______ in the Score that correspond to the major change points
where you want the sprite's movement to begin and end on the Stage. a. | Steps | b. | Keyframes | c. | Frames | d. | Record points | | |
|
|
|
173.
|
Which
of the following does NOT happen when you reposition a keyframe in the Score? a. | You drag it to
another frame in the channel. | b. | It changes the number of frames between the
keyframes. | c. | It alters the start and end
keyframes. | d. | It modifies the animation. | | |
|
|
|
174.
|
You
can create the illusion of a sprite rotating in 3D with which tweenable sprite
property? a. | Size | b. | Rotation | c. | Skew | d. | Blend | | |
|
|
|
175.
|
You
can create a fade out or fade in effect by changing which of the following tweenable sprite
properties? a. | Size | b. | Rotation | c. | Skew | d. | Blend | | |
|
|
|
176.
|
You
can create a zoom out or zoom in effect by changing which of the following tweenable sprite
properties? a. | Size | b. | Rotation | c. | Skew | d. | Blend | | |
|
|
|
177.
|
When
a sprite uses ______ or more keyframes, you can make the path between them follow a curve rather than
a straight line.
|
|
|
178.
|
You
can adjust a sprite path by dragging any keyframe in the path or by using the ______ slider in the
Sprite Tweening dialog box. a. | Skew | b. | Curvature | c. | Rotation | d. | Circular | | |
|
|
|
179.
|
If
the speed changed in a path are too abrupt, you can insert more frames between the keyframes and
select the ______ option in the Sprite Tweening dialog box. a. | Smooth
Changes | b. | Curvature | c. | Blend | d. | Sharp Changes | | |
|
|
|
180.
|
______ is especially useful for creating complex animation in which you need precise,
frame-by-frame control of the sprite animation. a. | Tweening | b. | Step
Recording | c. | Real-Time Recording | d. | Frame-by-Frame
Animation | | |
|
|
|
181.
|
Which
technique is especially useful for simulating the movement of a pointer, or for quickly creating a
complex motion for later refinement? a. | Tweening | b. | Step
Recording | c. | Real-Time Recording | d. | Frame-by-Frame
Animation | | |
|
|
|
182.
|
To
stop the real-time recording, ______. a. | Push the stop button | b. | Pause the mouse
for more than 3 second | c. | Double-click the mouse button | d. | Release the
mouse button | | |
|
|
|
183.
|
What
aligns the start position of one sprite on the Stage with the end position of the preceding
sprite? a. | Paste Relative
command | b. | Onion skinning | c. | Frame-by-Frame
animation | d. | Film Loop | | |
|
|
|
184.
|
What
allows you to create a new cast member in the Paint window while reviewing one or more existing cast
members as reference images? a. | Paste Relative command | b. | Onion
skinning | c. | Frame-by-Frame animation | d. | Film
Loop | | |
|
|
|
|
|
|
185.
|
In
the figure above, which button would you click to show the background?
|
|
|
186.
|
In
the figure above, which button toggles the onion skinning overlay display on or off?
|
|
|
187.
|
In
the figure above, which number refers to the area you would check to make sure the Preceding Cast
Members box is set to zero before onion skinning?
|
|
|
188.
|
In
the figure above, which button would you click to set the background?
|
|
|
189.
|
In
the figure above, which number refers to the area you would check to make sure the Following Cast
Members box is set to zero before onion skinning?
|
|
|
190.
|
Which
is the most effective animation technique, but also takes the longest to complete? a. | Tweening | b. | Step Recording | c. | Real-Time
Recording | d. | Frame-by-Frame Animation | | |
|
|
|
191.
|
What
command can you use to convert all the individual sprites in one frame to a single sprite, to form an
animated sequence? a. | Space to Time | b. | Exchange Cast
Members | c. | Cast to Time | d. | Film
Loop | | |
|
|
|
192.
|
What
combines many sprites and effects over a range of frames into a single cast member? a. | Space to
Time | b. | Exchange Cast
Members | c. | Cast to Time | d. | Film
Loop | | |
|
|
|
193.
|
An
animated sequence of bitmapped cast members is a(n) ______. a. | Animated
Cursor | b. | Exchange Cast Member | c. | Animated Cast
Member | d. | Film Loop | | |
|
|
|
194.
|
A set
of colors used by a movie or cast members is a ______. a. | Color
depth | b. | Color palette | c. | Color
mode | d. | Color
manager | | |
|
|
|
195.
|
The
measure of the number of colors that an image can contain is known as ______. a. | Color
palette | b. | Dynamic color management | c. | Color
mode | d. | Color
depth | | |
|
|
|
196.
|
For
computer displays and Web browsers, typically a color depth of _____ bits per pixel, or 256 colors,
offers the best balance between high quality color and the time it takes to download a
file.
|
|
|
197.
|
The
color mode which identifies a color by a set of hexadecimal numbers, an internal computer numbering
scheme, that specify the amounts of red, green, and blue needed to create the color is
______. a. | Color
depth | b. | RGB | c. | Palette index | d. | Dynamic color
management | | |
|
|
|
198.
|
The
color mode which identifies a color by the number (0 through 255) of its position in a color palette
and works best with 8-bit or less color depth is ______. a. | Color
mode | b. | RGB | c. | Palette index | d. | Dynamic color
management | | |
|
|
|
199.
|
The
use of a changeable color palette is called ______. a. | Color
depth | b. | RGB | c. | Palette index | d. | Dynamic color
management | | |
|
|
|
200.
|
The
colors reserved for the Windows system palette are the ______. a. | First 10 colors
(1 through 10) | b. | Last 10 colors (246 through 255) | c. | Both a and
b | d. | Neither a nor
b | | |
|
|
|
201.
|
An
8-bit color depth gives you how many colors to work with?
|
|
|
202.
|
What
determines the maximum color depth of your computer? a. | The display
adapter | b. | The monitor | c. | Both a and
b | d. | Neither a or
b | | |
|
|
|
203.
|
When
you specify the color depth for a movie, you set the ______ number of colors for all the images it
contains. a. | Average | b. | Maximum | c. | Minimum | d. | Lowest | | |
|
|
|
204.
|
The
greater a cast member's color depth, the more ______. a. | Memory it
requires | b. | Time it takes to load | c. | Colors it can
contain | d. | All the above | | |
|
|
|
205.
|
When
is the best time to determine a movie's color depth? a. | During the
development of the movie | b. | At the end of the project | c. | At the start of
the project | d. | As you import each new graphic | | |
|
|
|
206.
|
Which
color palette display provides you with the ability to switch, or create a color palette, define new
colors, or change foreground, background, and fill colors? a. | Pop-up color
palette | b. | Dynamic color management | c. | Color
cycling | d. | Color Palettes window | | |
|
|
|
207.
|
Which
color palette display provides quick access to colors in the color palette? a. | Pop-up color
palette | b. | Dynamic color management | c. | Color
cycling | d. | Color Palettes window | | |
|
|
|
208.
|
When
you set the color palette for the movie, the color palette is used in all frames until
______. a. | You reset the
entire movie color palette | b. | The end of the movie | c. | You begin a new
movie | d. | You change it to a different color
palette | | |
|
|
|
209.
|
If
you are developing movies for the Web, you should use the ______ color palette for the entire movie
and all cast members. a. | Web 216 | b. | RGB | c. | Index | d. | Cycling | | |
|
|
|
210.
|
You
can import a color palette ______. a. | Along with an image | b. | As a file from
another program | c. | Either a or b | d. | Neither a nor
b | | |
|
|
|
211.
|
You
can permanently ______. a. | Remap a color palette to a cast
member | b. | Remap a color palette to a sprite | c. | Both a and
b | d. | Neither a nor
b | | |
|
|
|
212.
|
What
simulates a color not available in the color palette by blending pixels from two available
colors? a. | Remapping | b. | Cycling | c. | Dithering | d. | Combining | | |
|
|
|
213.
|
On
the pop-up color palette, there are 16 larger color box spots reserved to store
______. a. | The most
recently used colors | b. | The most frequently used colors | c. | Your favorite
colors | d. | The default colors | | |
|
|
|
|
|
|
214.
|
Once
you have chosen a color from the color matrix box, which number in the figure above would you drag to
adjust the color?
|
|
|
215.
|
In
the figure above, number 6 is called the ______. a. | Color picker | b. | Color matrix
box | c. | Color
slider | d. | Pointer | | |
|
|
|
216.
|
A
measure of how much black is mixed in with the color is ______. a. | Saturation | b. | Hue | c. | Luminosity | d. | Cycling | | |
|
|
|
217.
|
The
color created by mixing primary colors (Red, Blue, and Yellow) is ______. a. | Saturation | b. | Hue | c. | Luminosity | d. | Cycling | | |
|
|
|
218.
|
A
measure of how much white is mixed in with the color is ______. a. | Saturation | b. | Hue | c. | Luminosity | d. | Cycling | | |
|
|
|
219.
|
A set
of colors that you create, select, and arrange to meet the color requirements of your movies is a(n)
______. a. | Custom color
palette | b. | Color mode | c. | Optimal color
palette | d. | Color cycle | | |
|
|
|
220.
|
In
the Color Palettes window, you can ______. a. | Duplicate a color palette | b. | Move colors from
one palette to another | c. | Sort colors in a palette | d. | All the
above | | |
|
|
|
|
|
|
221.
|
In
the figure above, which number would you click to blend colors?
|
|
|
222.
|
In
the figure above, which number would you click to reverse colors?
|
|
|
223.
|
In
the figure above, which number would you click to sort colors?
|
True/False
Indicate whether the sentence or statement is true
or false.
|
|
|
224.
|
Director MX 2004 is a software program that allows you to create your own
software.
|
|
|
225.
|
The
first step in developing interactive multimedia software with Director is to assemble the media
elements in the Cast.
|
|
|
226.
|
Refinements and adjustments to the movie are made using the Control
Panel.
|
|
|
227.
|
A
docking channel is a region located on the left and right side of the Director window to which you
can temporarily attach and detach panels.
|
|
|
228.
|
When
printing a movie, you choose between printing the Stage, the Score, or the Cast.
|
|
|
229.
|
A
vector shape can be resized without distortion, unlike a bitmap.
|
|
|
|
|
|
230.
|
Item
number 10 in the figure above is the first point in the vector shape.
|
|
|
231.
|
You
apply Paint ink effects, which are permanent, in the Paint window.
|
|
|
232.
|
An
External Cast is saved in a separate file outside of the movie.
|
|
|
233.
|
You
can move cast members around to any location in the Cast window; they are not required to be in
consecutive order.
|
|
|
234.
|
You
can use the Cast View Style button in the Cast window to easily toggle between List and Thumbnail
views.
|
|
|
235.
|
Once
you convert a cast member to a bitmap, you cannot undo the change.
|
|
|
236.
|
Director automatically saves changes to an External Cast when you save the
movie.
|
|
|
237.
|
The
surface highlight color of a 3D object is called the specular.
|
|
|
|
|
|
238.
|
Set a
sprite's editable property by using button number 6 in the figure above.
|
|
|
239.
|
When
you lock a sprite, you can still change its settings.
|
|
|
240.
|
The
Ghost ink is most useful when you want to hide white backgrounds.
|
|
|
241.
|
You
can create a fading in or fading out effect by using the blend value.
|
|
|
242.
|
You
can only tween one sprite property at a time, using the Sprite Tweening dialog box.
|
|
|
243.
|
When
onion skinning, the cast members used as references are slightly altered in the process, so you
should save a backup copy before beginning.
|
|
|
244.
|
Tweening fills in the difference between two sprites to create an
animation.
|
|
|
245.
|
Director allows you to use multiple color palettes at the same time.
|
|
|
246.
|
A
movie can use one color palette, while a cast member can use another palette.
|
|
|
247.
|
A
movie set to 8-bit color depth displays all 16-bit graphic cast members in 16-bit
color.
|
|
|
248.
|
Director uses the maximum color depth of the monitor and display adapter for the
current movie.
|
|
|
249.
|
When
you import an image and make color changes to it within Director, the original image does not change,
just the copy you imported into Director.
|
|
|
250.
|
Saturation is a measure of how much black is mixed in with the color.
|